Tag: Tested
Half-Life: A Full RT/Path-Traced Upgrade For The OG PC Classic Tested!
The maker of ray traced versions of Serious Sam, Doom, and Quake – Sultim Tsyrendashiev – returns with a fully path-traced upgrade to the classic Half-Life, a free mod for owners of the game. So how does it work, and what makes the original game such a suitable candidate for a full RT upgrade? Alex Battaglia gets to grips with the mod. 00:00:00 Introduction 00:01:18…
Forspoken PC – DF Tech Review – DirectStorage Tested, RT Upgrades and More
Alex Battaglia presents the DF tech review for Forspoken, looking at whether the rocky launch of the PS5 version is smoothed over for the PC platform. Despite the exciting inclusion of DirectStorage to speed up load times and plenty of graphical options, including two forms of RT, there are some deep flaws here that need to be addressed. 0:02 Introduction 0:35 Initial impressions and settings…
Xbox Series S vs Ray Tracing – Every RT Title Tested – The Story So Far
Ray tracing support on consoles so far has been somewhat limited in the cross-gen era, with only select titles truly benefiting from RT support. Xbox Series S has been necessarily limited still further owing to more GPU, memory and bandwidth limitations. So what games do actually support RT on Series S, how good are they – and what should we expect from the future? Oliver…
Steam Deck vs Fortnite on Unreal Engine 5: Lumen, Nanite, Hardware RT Tested
Steam Deck’s processor has only 1.6TF of peak GPU compute, less than half the CPU power of Xbox Series and PS5 consoles and is power constrained to just 15W. So what hope does it stand of running the cutting-edge features of Unreal Engine 5? Rich puts the latest version of Fortnite to the test, deploying Nanite micro-geometry and ray-traced Lumen on the handheld – with…
Grand Theft Auto 5's Ray Traced Reflections Upgrade Tested on PS5 and Xbox Series X
We’d seen ray traced shadows before in the current-gen refresh of GTA 5 – but very recently, Rockstar went back and improved the game still further, adding RT reflections. On top of that, very minor issues we had with the Xbox Series version of the game were also addressed (likely before the RT upgrade). In this video, Oliver Mackenzie shows us the improvements and limitations…
The Witcher 3 Next-Gen – PS5 vs Xbox Series X – DF Tech Review – RT and Performance Modes Tested!
The verdict on this Complete Edition of The Witcher 3 – with a focus on the PlayStation 5 and Xbox Series X consoles. The ray tracing upgrades seriously impress here, as does the boosted foliage setting when compared to the last-gen PS4 Pro. And yet there are glaring issues with this release’s frame-rate – which goes well under 30fps in the ray-tracing mode on PS5…