
Quake: Ray Traced is a mod for the original PC game by Sultim Tsyrendashiev that uses hardware-accelerated RT to create one of the most transformative upgrades we’ve ever seen from a classic game. In this video, Alex talks you through the various modes, how RT is deployed, how FSR2 and DLSS check out and examines performance implications.
Intro Song by:
https://youtube.com/@MarkieMusic
https://m.soundcloud.com/markiemusicpro
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